Yes. And I can prove that you have never seen the advanced AI.
For example, in the River level, if you do not start with a fresh
system, you will not see the Mercs beyond the rope bridge
at the 2 tents just before the last heli comes at you, come all the
way to the rope bridge, and down the trail to engage you from
that side .. while the Mercs at the patrol boat in the river
come ashore and up the bank at the same time ... a two
sided attack. You will never see that because it can't load
except just after a reboot. I can give you dozens of examples
of this. In the Regulator level, after you cross the water,
and enter the building, if you have not rebooted, you will
never see the Mercs in the top room come down the stairs
and join in a melee attack against you in the first room
where the big truck is. You will never see any of that unless
you are set to Very High on all settings. I have a DELL
9100 in my test lab with the GF6800 pci-e 16 video card,
and I get exactly the same effects. I have to reboot to see
the advanced AI, and I will only see it if all settings are
on Very High. Equally in the Catacombs level, when
I come down the stairs into the Catacombs, and the
ceiling breaks in, 3 Invisibles immediately drop in, 2 in
front, and one behind be, and unless I'm in full sprint,
I cannot make it to the stairs past the Fat Boy. You
will never see that if you have played the entire level
without rebooting at the autosav on entering the Catacombs.
And just for fun, in the Factory level, after Val starts fusing
the A-bomb, if I do a fresh reboot at the autosav before
coming out to the bomb, I can attack the Mercs down
the long hallway, and prevent the respawning that
otherwise occurs. I can push the large crates over
to the door where Val and I will exit, and block that
door so those Mercs cannot come out, and they
do not respawn behind me when I go down the long
hallway. Try that with lowered settings, and no reboot.
The Mercs respawn badly, because the "triggers" are
not properly loaded when the level starts. There is
some kind of memory leakage going on ... or there
are stack size limitations that simply run out of space
because there is very little garbage collection in going
from level to level. Some of the Far Cry gamers are
now swearing by 2 gigs of ram which seem to prevent
these problems. Oh yes, the biggie, no Monkeys
with Val in the last part of the Cooler level when you
finally reach Val. I can duplicate that on my system,
but only after I reach the all settings on Very High,
and then play the entire level without rebooting, and
possibly the entire preceding level. If I reboot at the
start of Cooler, that problem dissappears ... or if
I play on just High settings, I never see that problem.
Everybody with lower level PCs sees that problem,
and many have to use the Console to get past it.
I'm sure it is a stack crash or AI load limitation of
some kind, and it is hooked to the video settings.
johns >> Stay informed about: I stuck with agp, good move?